So your favorite PFP project just released the long-awaited 3D files. Now that you have access to your avatar, it’s time to make it interactive. Thanks to the Geenee AR Body Tracking SDK, you can become your avatar in web-based augmented reality, or turn your avatar into a digital dance partner.
The first step is to prepare the 3D files for the Geenee WebAR environment. Below is a step-by-step video tutorial showing exactly how to do it.
https://www.youtube.com/watch?v=n9RI6Vne2Ro&ab_channel=GeeneeAR
As a companion to the video, check out the time-stamped guide below pointing to each key piece of the asset preparation pipeline:
Import glb 0:00:45
Remove previous skeleton 0:01:05
Apply Armature (cmd + a) 0:02:12
Remove parent 0:03:25
Recommended less than 30MB (less than 10MB is better)
1k or 2k resolution
Export .gltf + .bin + textures 0:04:22
Rescale to 1k or 2k
Mac: Select all images (amd+a) -> open -> tools -> Adjust size -> 1024px -> close (autosaving)
tiny.png -> drag&drop -> download all -> replace with original