After you rig your garment, you must skin it - which basically means you add “weights” to parts of the avatar / garments to reflect how it should move with the body. This process binds the 3D mesh to the Armature. This means that the joints you setup will have influence on the vertices of your model and move them accordingly. We will describe several simple approaches to skin a model.
Choose one of these workflows:
Weight transfer - Best for garments as it’s the easiest and most accurate. Click here to follow the detailed steps.
Automatic weights - Best for when you do not have a base mesh. It does require some fine tuning after the automation process to adjust. Click here to follow the detailed steps.
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